I have written a script for the script panel to call out ALT levels while descending to land. I thought I could use "End Processing" in the events and "Priority" to ensure that the vents were executed in the right order.
In other words, at the top of the event list, I have an event that is conditioned on VERTICAL SPEED being greater than 0. The action I set for it is a dummy action that sets BRAKE PROCESSING POSITION to the current value of BRAKE PROCESSING POSITION. And the event is configured to "end processing."
All of the other events have a lower priority and are thus follow the VS check. I thought the VS check would end the processing if the VS is greater than 0 (ascending), so all call-outs defined at a lower priority would be skipped.
But that is not what happens. Instead, I get the call-outs while ascending and descending. End processing while ascending does not seem to have any effect.
I don't know if my understanding is right and that this reflects a bug in SPAD.NEXT, or if otherwise. Shouldn't the VS check cause the call-outs to be bypassed during ascent?
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End Processing and Priority Behavior
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- c0nnex
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Re: End Processing and Priority Behavior
End Processing curently only works if exactly the same data is used in the conditions.
But a good point to change that for the script panel. (Added to ToDo)
But a good point to change that for the script panel. (Added to ToDo)
- GilYoder
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Re: End Processing and Priority Behavior
Thanks for the reply. I wondered if something like this was happening and even considered adding a test against RADIO HEIGHT in the first event definition to see if that would force a check against the VS before the other events. Still, I never got around to that test.
You may already be thinking ahead of me here, but wouldn't it be good to add this change everywhere, not just the script panel?
- c0nnex
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Re: End Processing and Priority Behavior
If it's changed for Script panel it will be effective for all suitable panels where events can be clusstered.
- GilYoder
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Re: End Processing and Priority Behavior
That sounds good to me. Thanks!