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Yoke - ModeSwitch - Support

Posted: 04 Nov 2015, 13:18
by spadfan
Hi,

Before I came across SPAD.neXt, I used SPAD with Linda and it's Unshifted/Shift1/Shift2 feature.

In a nutshell, renaming a *.pr0 file in the system32 directory gives you full access to the Saitek Yoke Mode switch. You can then assign 3 different functions to each button.

More info here ...
http://www.avsim.com/topic/387069-multi ... de-switch/

Using Linda, I get 3 switch configurations and I use the Saitek Yoke mode switch to toggle between them. Count up all the switches on your yoke and quadrant(s) and multiply that by 3 !!

With a little lua tweaking, I have also set up different tones to "beep" when I change modes.

If SPAD.neXt is able to support the Yoke mode switch I believe that would be a fantastic feature. Some sort of audio cue to denote the current mode would also be a nice idea.

Just food for thought.

Congratulations on everything you have achieved so far.

Re: Yoke - ModeSwitch - Support

Posted: 04 Nov 2015, 14:59
by c0nnex
The mode switch will be supported of course.

Re: Yoke - ModeSwitch - Support

Posted: 19 Jan 2016, 11:39
by Sapstar
What's the status on the mode switch? I have 0.8.8.2865 installed and SPAD.neXt is reading the mode switch on the yoke display but I cannot see what that enables me to do.

Malcolm

Re: Yoke - ModeSwitch - Support

Posted: 19 Jan 2016, 22:27
by c0nnex
it enables you to program every button with a different action for every mode.

Re: Yoke - ModeSwitch - Support

Posted: 25 Jan 2016, 23:13
by fslogin
For the moment the Mode Switch is only available for Pro Yoke (and its quadrant).
Will it be available for all panels in the future (like it is in LINDA)?

Re: Yoke - ModeSwitch - Support

Posted: 25 Jan 2016, 23:33
by c0nnex
not decided yet .

Re: Yoke - ModeSwitch - Support

Posted: 26 Jan 2016, 12:36
by Oz Flyer
My 5 cents worth:
Do not know about "All panels" But would be nice to have it on USB (x2) Quadrants as I do not use the Pro Yoke Quadrant.

That is as long as they default to say mode one when the Yoke is not plugged in so that they are in a known state to use with a joystick.