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X-Plane Support
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- First Officer
- Posts: 62
- Joined: 19 Jun 2015, 00:01
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Re: X-Plane Support
Having just come back from FS Con and seeing what's coming in XPlane I just recently started the process of switching. Is support still being considered?
- c0nnex
- Site Admin
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- Joined: 10 Mar 2015, 21:52
- Location: Munich, Germany
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Re: X-Plane Support
Yes, didn't work on it yet, because no one really asked for it and everyone i talked to was happy with the saitek plugin.
If there is a need for it, i'll start working on it.
If there is a need for it, i'll start working on it.
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- First Officer
- Posts: 62
- Joined: 19 Jun 2015, 00:01
- Status: Offline
Re: X-Plane Support
Thanks for that info. I check out the their plugin and test in the next couple weeks and if there is any oddities I'll report.c0nnex wrote:Yes, didn't work on it yet, because no one really asked for it and everyone i talked to was happy with the saitek plugin.
If there is a need for it, i'll start working on it.
Thanks again!
Re: X-Plane Support
Yes
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- c0nnex
- Site Admin
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- Joined: 10 Mar 2015, 21:52
- Location: Munich, Germany
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Re: X-Plane Support
Was looking into X-Plane SDK to decide about the implementation.
The X-Plane SDK is actually pretty straight forward, so implementing support for X-Plane is not a big issue. Already got some basic stuff working for testing.
To get the most out of everything the idea is as follows:
- SPAD.next compatible FIP-Gauges shall work with X-Plane without any modification.
- it should be unimportant if a profile is for X-Plane or FSX or P3D. An event working for FSX shall be working the same way for X-Plane. So basically loading the "default - SimConnect Base" Profile should work without any modifications.
only thing that would need to be done individually is access to special data. (LVAR in FSX/P3D => Custom Datarefs in X-Plane)
Opinions?
The X-Plane SDK is actually pretty straight forward, so implementing support for X-Plane is not a big issue. Already got some basic stuff working for testing.
To get the most out of everything the idea is as follows:
- SPAD.next compatible FIP-Gauges shall work with X-Plane without any modification.
- it should be unimportant if a profile is for X-Plane or FSX or P3D. An event working for FSX shall be working the same way for X-Plane. So basically loading the "default - SimConnect Base" Profile should work without any modifications.
only thing that would need to be done individually is access to special data. (LVAR in FSX/P3D => Custom Datarefs in X-Plane)
Opinions?
Re: X-Plane Support
I would love to see a X-Plane version, the one that's available at the moment is ok but no where near as good as, or configurable as SPAD NEXT.
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- First Officer
- Posts: 81
- Joined: 04 Nov 2015, 08:25
- Location: Smiths Falls Ont Canada
- Status: Offline
Re: X-Plane Support
I sure hope you decide to support X Plane. X Plane 11 is coming with many improvements,it will be an awesome simulator. PMDG has started making aircraft for it,I'm sure it is the future of flight simulation.
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- Passenger
- Posts: 2
- Joined: 05 Jul 2016, 15:30
- Status: Offline
Re: X-Plane Support
Yes please gief <3
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- First Officer
- Posts: 81
- Joined: 04 Nov 2015, 08:25
- Location: Smiths Falls Ont Canada
- Status: Offline
Re: X-Plane Support
I contacted gixxar to find out what he was using to drive Saitek panels in X-Plane.
I looked into what is needed!
As far as I can see it would be a nightmare you need everything that you can not have if your running Spad Next.
I have no idea how it could be done.
I for one will not have any working Saitek panels for X-Plane until I can use Spad with it.
Sure hope it makes your to do list!
I looked into what is needed!
As far as I can see it would be a nightmare you need everything that you can not have if your running Spad Next.
I have no idea how it could be done.
I for one will not have any working Saitek panels for X-Plane until I can use Spad with it.
Sure hope it makes your to do list!
- c0nnex
- Site Admin
- Posts: 5469
- Joined: 10 Mar 2015, 21:52
- Location: Munich, Germany
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Re: X-Plane Support
It is on the ToDo list for the update after 0.9.3 (Scheduled for this weekend), however this update will not happen before end of September (Summer vacations are coming).
A first beta will be available soon after 0.9.3 release.
A first beta will be available soon after 0.9.3 release.