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X-Plane Support

Discussions about new feature ideas.
To request a new feature please open a ticket

Implement X-Plane 10 support in SPAD.neXt?

Poll ended at 16 Oct 2015, 13:09

Yes
2
33%
No
3
50%
I don't care
1
17%
 
Total votes: 6

RogCamp
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Re: X-Plane Support

Post by RogCamp » 06 Jul 2016, 10:58

Awesome

I also have the new Aerofly FS2 and I was surprised to see it mentioned in the Spad interface .
I take that to mean that support for that game is coming soon?

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c0nnex
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Re: X-Plane Support

Post by c0nnex » 06 Jul 2016, 11:29

RogCamp wrote:Awesome

I also have the new Aerofly FS2 and I was surprised to see it mentioned in the Spad interface .
I take that to mean that support for that game is coming soon?
AeroFly FS2 Support is coming with 0.9.3

RogCamp
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Re: X-Plane Support

Post by RogCamp » 06 Jul 2016, 12:54

Wow!
After you are done with all your todo lists.


I also have DCS 1.5 and DCS 2.0!
DCS has a large following.

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c0nnex
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Re: X-Plane Support

Post by c0nnex » 06 Jul 2016, 14:00

I'll eventually look into DCS ...
There is a free project for Saitek DCS panels though : https://github.com/jdahlblom/DCSFlightpanels

tennshadow
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Re: X-Plane Support

Post by tennshadow » 10 Jul 2016, 09:55

Looking forward to it. I'm trying to get my panels to work on X-Plane using the current method and I'm not having a fun time at it. I'm so use to Spad.Next. :-)

tennshadow
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Re: X-Plane Support

Post by tennshadow » 31 Jul 2016, 23:53

c0nnex wrote:Was looking into X-Plane SDK to decide about the implementation.

The X-Plane SDK is actually pretty straight forward, so implementing support for X-Plane is not a big issue. Already got some basic stuff working for testing.

To get the most out of everything the idea is as follows:

- SPAD.next compatible FIP-Gauges shall work with X-Plane without any modification.
- it should be unimportant if a profile is for X-Plane or FSX or P3D. An event working for FSX shall be working the same way for X-Plane. So basically loading the "default - SimConnect Base" Profile should work without any modifications.

only thing that would need to be done individually is access to special data. (LVAR in FSX/P3D => Custom Datarefs in X-Plane)


Opinions?
The more I learn about X-Plane I see that just about everything uses those Custom Datarefs. My current favorite plane for this is the IXEG 737 Classic. I believe they have those Datarefs in their documentation. I could send you a copy if you want. I can help beta test this one with that aircraft if you like. I haven't really used any other aircraft yet for X-Plane other than that.

Thanks!

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c0nnex
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Re: X-Plane Support

Post by c0nnex » 01 Aug 2016, 00:10

Docs would be nice. Please send to support@fsgs.com
I'll peek into them during summer vacation

The basic idea is, to have something like an internal SPAD.neXt data model, where everything is mapped to.
E.g. there might be a SPAD.neXt Data
"Autopilot.Altitude.Lock"

If using FSUIPC this will be mapped to "FSUIPC:0000:07D0"
if using SimConnect this will be mapped to "SIMCONNECT:AUTOPILOT ALTITUDE LOCK,BOOL"
if using Q400 this will be mapped to "Q400:0000:7438"
if using Arofly FS2 this will be mapped to "AEROFLY:<notprovidedyet>"
if using X-Plane this will be mapped to "XPLANE:/sim/cockpit/autopilot/autopilot_state"
if using Elite:Dangerous this will be mapped to "LOCAL:L_ALTITUDE_LOCK"
if using DCS it will be mapped to "DCS:somevalue"
if using XYZ Plane in FSX/p3D it's mapped to "LVAR:ALTITUDE_LOCK"

something like that.
Where SPAD.neXt provides the default mappings and then you can change/extend them to whatever is needed.
This would relieve the user from having to know/decide, uh where to pick this value from now. It's always the same Data Definition, and SPAD.neXt knows where to pick it.

tennshadow
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Re: X-Plane Support

Post by tennshadow » 01 Aug 2016, 00:37

c0nnex wrote:Docs would be nice. Please send to support@fsgs.com
I'll peek into them during summer vacation
Email sent with the Dataref info for the IXEG 737.

Enjoy your vacation! :D

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c0nnex
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Re: X-Plane Support

Post by c0nnex » 30 Aug 2016, 23:17

X-Plane Plugin coming along nicely.
Expecting the first (public) beta being available this weekend.

gixxar
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Re: X-Plane Support

Post by gixxar » 31 Aug 2016, 00:07

Can't wait for that, got my X-plane set up near on perfect now and having SPAD.neXt will really be great.


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