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Any way to map SPAD controls to plugin-defined commands in X-Plane?
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Any way to map SPAD controls to plugin-defined commands in X-Plane?
Hi, we make aircraft for X-Plane with a lot of custom functionality in regards to custom aircraft systems. I was wondering if there is a way to map the buttons from the SPAD to the plugin-defined commands we created. We can do this with other more generic controls and am hoping there is a way we can do this with the SPAD. If not, it would be a great addition to the product. Thanks.
- c0nnex
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Re: Any way to map SPAD controls to plugin-defined commands in X-Plane?
List commands in a file "commands.txt" and custom datarefs in a file "datarefs.txt" in the directory of the acf file.
Both in the X-Plane standard format.
The SPAD.neXt Plugin will pick them up when that aircraft is loaded, and make them known to the SPAD.neXt instance.
To get the most out of SPAD.neXt handling datarefs, it's recommended to give the actual unit of the data in the datarefs file. So SPAD.neXt knows how to handle them correctly. (e.g. if a frequency is in hertz or 10hz or khz etc)
Both in the X-Plane standard format.
The SPAD.neXt Plugin will pick them up when that aircraft is loaded, and make them known to the SPAD.neXt instance.
To get the most out of SPAD.neXt handling datarefs, it's recommended to give the actual unit of the data in the datarefs file. So SPAD.neXt knows how to handle them correctly. (e.g. if a frequency is in hertz or 10hz or khz etc)
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Re: Any way to map SPAD controls to plugin-defined commands in X-Plane?
Ok, that's super! Thanks for the fast reply.