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P3Dv4.1 and Spad.next

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YoYo
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P3Dv4.1 and Spad.next

Post by YoYo » 13 Oct 2017, 19:20

Hello!
I didnt install yet 4.1 update, will do in this weekend but no any problems with the last beta of Spad.next with this update (Lvar, Simconnect ect.)?
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Re: P3Dv4.1 and Spad.next

Post by thedazman » 13 Oct 2017, 19:33

I’m running p3dv4.1, but I’m only running 0.9.6.31 beta (as .32 doesn’t work for me at all) and it works fine on .31

Although I haven’t checked LVARS

Daz
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YoYo
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Re: P3Dv4.1 and Spad.next

Post by YoYo » 13 Oct 2017, 20:20

I have 0.9.6.32.
Ok, so perhaps no any problems...?
I read on Avsim about some of problems with simconnect after the update 4.1 so it could affects SPAD.next too.
Ok, so good news, I hope it will not concern me ;).
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Re: P3Dv4.1 and Spad.next

Post by OldAirmail » 14 Oct 2017, 00:02

I downloaded V4.1 and did a, mostly, full reinstall. I kept all of my P3d V4 aircraft.

No Problems at all, and it resolved a nagging slowdown in loading.


I have SPAD.neXt V0.9.6.32. Absolutely no problems at all.

I don't, however, have the high demand aircraft that use "LVARS" so I can't comment on that.

As for SimConnect, programs that had stopped working with V4.x at now working without ANY mods. The most important to me was Plan-G.


Other than resolving my problem with extremely long load times, I haven't noticed any changes. But then, I only played with it until 1AM. :D
1 Saitek Switch Panel, 1 Radio Panel, 1 Multi Panel, 1 BIP, 1 FIP,
1 Saitek Rudder Pedal,
1 Saitek Throttle, 1 Saitek TPM, 1 Desktop Aviator GPS, 1 CH Yoke


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YoYo
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Re: P3Dv4.1 and Spad.next

Post by YoYo » 14 Oct 2017, 14:11

Ok, looks like everything is fine in P3Dv4.1 (with Your FiP gauges Daz also :) )... without LVAR. So perhaps I must install the bridge again (between Spad.next>LM).
How to force it to install it again?
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YoYo
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Re: P3Dv4.1 and Spad.next

Post by YoYo » 14 Oct 2017, 15:17

Ok foud it, its a CONFIG WIZARD option:

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YoYo
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Re: P3Dv4.1 and Spad.next

Post by YoYo » 14 Oct 2017, 16:20

I can confirm, after this LVAR bridge works again in v4.
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